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Professional

This section contains training programmes with ready-made levels. In addition, the “expert board” offers coaches the possibility to adjust almost all parameters of the programmes to the respective player and their specific training needs. This highlight enables training individually adapted to the player.


Train & Entertain

This section contains ready-made training programmes/games. These modes offer all kinds of variety, fun and training stimuli. Perfect for single players and small groups of all kinds with 3 different levels of difficulty each.


Competition

This section contains games that are suitable for organised championships. Conducted either in direct duel or in high score mode with result differentiation in milliseconds.

Professional

This section contains training programmes with ready-made levels. In addition, the “expert board” offers coaches the possibility to adjust almost all parameters of the programmes to the respective player and their specific training needs. This highlight enables training individually adapted to the player.

Train & Entertain

This section contains ready-made training programmes/games. These modes offer all kinds of variety, fun and training stimuli. Perfect for single players and small groups of all kinds with 3 different levels of difficulty each.

Competition

This section contains games that are suitable for organised championships. Conducted either in direct duel or in high score mode with result differentiation in milliseconds.

  • Single Player
  • Multi Player
  • Hand Modes

What do you train?
Pre-orientation, working memory, ball control, flattening the ball, chipping, gaze behaviour, shoulder view, turning left and right

Score
The score depends on the size of the balloon when the ball hits it. If the balloon reaches a certain size, you get no points for a hit.

Balloons

You play in a Mars landscape on different coloured balloons. You start the game by chipping the big ball. The moment you hit the ball, it changes colour. Other balls behind you open immediately. Turn around and pass to the balloons with the colour of the big ball of your chip-ball as quickly as possible. Being fast pays off in two ways. This gives you more points and the balloons are bigger. The more time passes, the smaller they get and the harder they are to hit. Our tip: You can take your time with the chip-ball between rounds. Afterwards, you must explode!

Level Beginner
Average: 573
High Score: 1239

Level Advanced
Average: 758
High Score: 1307

Level Professional
Average: 967
High Score: 1637

What do you train?
Pre-orientation, working memory, ball control, gaze behaviour, shoulder gaze, turning left and right

Score
The score depends on the size of the balloon when the ball hits it. If the balloon reaches a certain size, you get no points for a hit.

Balloons Kids

You play in a Mars landscape on different coloured balloons. You start the game with a low pass to the big ball. The moment you hit the ball, it changes colour. Other balls behind you open immediately. Turn around and pass as fast as possible to the balloons with the colour of the big ball of your first pass. Being fast pays off in two ways. This gives you more points and the balloons are bigger. The more time passes, the smaller they get and the harder they are to hit. Our tip: You can take your time with the chip-ball between rounds. Afterwards, you must explode!

Level Beginner
Average: 465
High Score: 1132

Level Advanced
Average: 715
High Score: 1072

Level Professional
Average: 668
High Score: 1048

What do you train?
Gaze behaviour, speed of action, ball control, passing precision, shoulder vision, cognitive flexibility, anticipation, decision making

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks

In our 360 degree animation, you can see many objects flying around at different heights. At the top of the screen, you will see which target you must hit next. First of all, the shape of the target is crucial. You can get points for this. If you also hit the same colour target, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. Little tip: Memorise the next targets and you can play faster. Decide quickly, otherwise it will be too late.

Level Beginner
Average: 17
High Score: 131

Level Advanced
Average: 10
High Score: 90

Level Professional
Average: 8.7
High Score: 38

What do you train?
Gaze behaviour, speed of action, ball control, passing precision, shoulder vision, cognitive flexibility, anticipation, decision making

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Kids

In our 360 degree animation, you can see many objects flying around at different heights. At the top of the screen, you will see which target you must hit next. First of all, the shape of the target is crucial. You can get points for this. If you also hit the same colour target, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. Little tip: Memorise the next targets and you can play faster. Decide quickly, otherwise it will be too late.

Level Beginner
Average: 14.5
High Score: 79

Level Advanced
Average: 17
High Score: 57

Level Professional
Average: 22.7
High Score: 53

What do you train?
Gaze behaviour, concentration, passing precision, ball control, cognitive flexibility, shoulder vision, inhibition, working memory

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Confusion

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a pass on the ring if necessary. The upper colour of the ring must always match the colour of the falling dots. But “Confusion” would not be “Confusion” if you did not have special rules. For the rings with arrows, you must think the other way around and for the rings with a “2x” sign, you must pass twice to flip. Each dot that hits the correctly placed ring scores you one point. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 6.5
High Score: 29

Level Advanced
Average: 6
High Score: 28

Level Professional
Average: 3
High Score: 7

What do you train?
Gaze behaviour, concentration, precision passing, ball control, cognitive flexibility, shoulder vision, working memory, pre-orientation

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Freestyle

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a pass on the ring if necessary. The upper colour of the ring must always match the colour of the falling dots. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 10.8
High Score: 158

Level Advanced
Average: 11.5
High Score: 138

Level Professional
Average: 6,8
High Score: 121

What do you train?
Gaze behaviour, concentration, precision passing, ball control, cognitive flexibility, shoulder vision, inhibition, pre-orientation, working memory

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Reverse

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a pass on the ring if necessary. The upper colour of the ring must always match the colour of the falling dots. But be careful with the rings with arrows! Here, the opposite colour must always be on top (reverse). Each dot that hits the correctly placed ring scores you one point. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 33,6
High Score: 89

Level Advanced
Average: 26,9
High Score: 64

Level Professional
Average: 12,3
High Score: 59

What do you train?
Anticipation, inhibition, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The ball runs through three yellow sections in a row; 6 points (1 + 2 + 3).

Color Rings Blocked

Orientate yourself in our 360-degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other. But walls block your passing route. Only the gaps can be played.  You must take your eyes off the ball and look deep.

Level Beginner
Average:
High Score:

Level Advanced
Average: 21.4
High Score: 40

Level Professional
Average: 17.7
High Score: 24

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, detach your gaze from the ball, spatial awareness

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The flashes are red. The ball runs through four red sections in a row; 10 points (1 + 2 + 3+ 4).

Color Rings Focus

Orient yourself in our 360 degree colour world. Observe the last row of rings. There, you will see a short flashing of the colour you must play next. You must take your eyes off the ball and look deep. Quality before quantity.

Level Beginner
Average: 14.9
High Score: 50

Level Advanced
Average: 16,5
High Score: 50

Level Professional
Average: 21
High Score: 38

What do you train?
Gaze behaviour, concentration, precision passing, ball control, cognitive flexibility, shoulder vision, working memory, pre-orientation

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The ball runs through three yellow sections in a row; 6 points (1 + 2 + 3).

Color Rings Freestyle

Orientate yourself in our 360-degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other.  Quality before quantity.

Level Beginner
Average: 25.7
High Score: 140

Level Advanced
Average: 29
High Score: 209

Level Professional
Average: 38.5
High Score: 180

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, detach your gaze from the ball, spatial awareness

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The flashes are red. The ball runs through four red sections in a row; 10 points (1 + 2 + 3+ 4).

Color Rings Focus Reverse

Orient yourself in our 360 degree colour world. Observe the last row of rings. There, you will see a short flashing of the color. This color is blocked. Quickly find another color for the pass. You must take your eyes off the ball and look deep. Quality before quantity.

Level Beginner
Average:
High Score:

Level Advanced
Average: 25
High Score: 57

Level Professional
Average:
High Score:

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: Blue is announced. The ball runs through two blue sections and hits a yellow one; 3 points (1 + 2 ).

Color Rings Vocal

Orientate yourself in our 360-degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other. The SoccerBot360 will tell you which colour you must hit before each new pass. Pay attention to the command and take your eyes off the ball. Quality before quantity.

Level Beginner
Average: 14,4
High Score: 47

Level Advanced
Ø (Average): 21
High Score: 51

Level Professional
Average: 18,6
High Score: 32

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: Blue is announced. The ball runs through two red sections and hits a yellow one; 3 points (1 + 2 ).

Color Rings Vocal Reverse

Orientate yourself in our 360-degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other. The SoccerBot360 will tell you a color before each new pass. The stated colour sector is blocked, so choose a different color. Pay attention to the command and take your eyes off the ball.

Level Beginner
Ø (Average): 26.3
High Score: 44

Level Advanced
Ø (Average): 20
High Score: 38

Level Professional
Ø (Average):
High Score:

What do you train?
Pre-orientation, inhibition, ball control, passing precision, open position, shoulder view

Score
The time is taken for every goal you scored. Your score is the average time of hits in milliseconds (ms).

Double Goals

Orientate yourself in our 360 degree playground. Observe the colour of the player that is displayed to you. Find the goal with the matching colour and score in it as quickly as possible. It’s about your average score of scored goals out of 10 attempts. Be fast, precise and consistent. Each attempt counts towards your personal high score. Each mistake costs time. Be alert and quick to act.

Level Beginner
Average: 4.149s
High Score: 1.322s

Level Advanced
Average: 3.391s
High Score: 1.340s

Level Professional
Average: 2.774s
High Score: 1.379s

What do you train?
Inhibition, cognitive flexibility, gaze behaviour, ball control, passing precision, shoulder vision, concentration

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip

Start your points streak. Different coloured dots fall down onto the rings. Flip the rings with a pass so that the right colour is on top. The top colour of the ring must match the colour of the dots.  Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be double-passed to flip. After 30 seconds, the game ends. However, you may still play your last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 80.5
High Score: 235

Level Advanced
Average: 60
High Score: 184

Level Professional
Average: 34
High Score: 64

What do you train?
Inhibition, pre-orientation, ball control, passing precision, sharpness of passing, open position, shoulder view

Score
Each goal you hit scores you one point.

Mini Goals

You will be shown open and closed mini-games in the stadium. You have 30 seconds to score as many goals as possible. But hurry, because the goals change after a certain time and after a goal is scored. You can play immediately or with two contacts. Search for your optimal solution. But act quickly and precisely. Every hit counts!

Level Beginner
Average: 6.7
High Score: 20

Level Advanced
Average: 6.6
High Score: 19

Level Professional
Average: 5,4
High Score: 17

What do you train?
Inhibition, pre-orientation, ball control, passing precision, sharpness of passing, open position, shoulder view

Score
Each goal you hit scores you one point.

Mini Goals Kids

You will be shown open and closed mini-games in the stadium. You have 30 seconds to score as many goals as possible. But hurry, because the goals change after a certain time and after a goal is scored. You can play immediately or with two contacts. Search for your optimal solution. But act quickly and precisely. Every hit counts!

Level Beginner
Average: 11.8
High Score: 98

Level Advanced
Average: 8.2
High Score: 18

Level Professional
Average: 7.4
High Score: 13

What do you train?
Inhibition, pre-orientation, ball control, passing precision, sharpness of passing, open position, shoulder view

Score
The time is taken for every goal you scored. Your score is the average time of hits in milliseconds (ms).

Mini Goals Time

You will be shown open and closed mini-goals in the stadium. You have to score 10 goals. But hurry, because the goals change after a certain time and after a goal is scored. You can play immediately or with two contacts. Search for your optimal solution. But act quickly and precisely. Every hit counts!

Level Beginner
Average: 2.720s 
High Score: 1.336s

Level Advanced
Average: 2.781s
High Score: 1.292s

Level Professional
Ø (Average): 3.954s
High Score: 1.884s

What do you train?
Inhibition, pre-orientation, concentration, ball control, passing precision, sharpness of passing, open position, shoulder view

Score
The time is taken for every goal you scored. Your score is the average time of hits in milliseconds (ms).

Nightclub

The record is spinning in the record player, the lava lamps are shining and the beat invites you to dance. But your goal is different: score 10 goals as quickly as possible. The glowing goals are open. However, be quick because the goals change after a certain time and after a hit. The time is displayed on the cross bar. You can play directly, or with two touches. Play quickly and precisely, and above all, don’t get distracted.

Level Beginner
Average: 2.707s
High Score: 1.642s

Level Advanced
Average: 3,311s
High Score: 1,7111s

Level Professional
Ø (Average): 3.539s
High Score: 2.228s

What do you train?
Anticipation, gaze behaviour, cognitive flexibility, pre-orientation, ball control, shoulder vision, precision passing, strategy

Score
You get one point if a ball bounces off the paddle.

Paddles

Watch the falling balls carefully. The balls must not touch the ground or you will lose a life. Use a flat pass to place paddles on the ground. The paddles prevent the balls from hitting the ground. Keep an eye on the trajectories of all the balls, even behind your back. Little tip: Anticipate the striking point and put your paddle in place earlier. But beware: You only have a certain number of paddles to choose from. It’s “GAME OVER” when you have no more lives.

Level Beginner
Average: 14
High Score: 160

Level Advanced
Average: 14
High Score: 130

Level Professional
Average: 10.3
High Score: 63

What do you train?
Anticipation, gaze behaviour, cognitive flexibility, ball control, passing precision, strategy

Score
You get one point if a ball bounces off the paddle.

Paddles Kids

Watch the falling balls carefully. The balls must not touch the ground or you will lose a life. Use a flat pass to place paddles on the ground. The paddles prevent the balls from hitting the ground. Keep an eye on the trajectories of all the balls. Little tip: Anticipate the striking point and put your paddle in place earlier. But beware: You only have a certain number of paddles to choose from. It’s “GAME OVER” when you have no more lives.

Level Beginner
Average: 25
High Score: 206

Level Advanced
Average: 8
High Score: 33

Level Professional
Ø (Average): 10.5
High Score: 49

What do you train?
Inhibition, pre-orientation, ball control, shoulder view, open position, passing precision, ball retention time, speed of action

Score
The time is taken for every target you hit. Your score is the average time of hits in milliseconds (ms).

Target Zone

Get your bearings and hit the red target plate as soon as possible. You have 10 rounds. After a hit, the target plate will appear in a different place. It can also disappear after a short time. You should not hit these fake targets. Little tip: Keep your ball contact time as short as possible. Stay focused.

Level Beginner
Average: 3.235s
High Score: 1.215s

Level Advanced
Average: 2.747s
High Score: 1.214s

Level Professional
Average: 2.854s
High Score: 1.543s

What do you train?
Pre-orientation, inhibition, ball control, shoulder view, open position, passing precision, ball retention time, speed of action

Score
The time is taken for every target you hit. Your score is the average time of hits in milliseconds (ms).

Target Zone Pre-O

Get your bearings and hit the red target plate as soon as possible. You have 10 rounds. The blue dot always becomes the next target plate. So you should always keep an eye on the blue dot. This way, you hit your next target faster. Little tip: Keep your ball contact time as short as possible. Stay focused.

Level Beginner
Average: 2.562s
High Score: 0.740s

Level Advanced
Average: 2.630s
High Score: 1.192s

Level Professional
Average: 2.551s
High Score: 0.901s

What do you train?
Anticipation, inhibition, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness

Score
Each block you hit scores you one point.
The one who collects the most points wins!

Blocks Battle

Play with up to four players in a battle. Each of you will be assigned a colour. At the top of the screen, you will see which target you must hit next.  The shape of the target is crucial. Be quick and attentive! As soon as one of you hits the appropriate block, there is a new target.

What do you train?
Gaze behaviour, speed of action, ball control, shoulder vision, cognitive flexibility, anticipation, precision of passing, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average: 19.4
High Score: 92

Level Advanced
Average: 9.5
High Score: 40

Level Professional
Average: 5.3
High Score: 7

What do you train?
Gaze behaviour, action speed, shoulder vision, cognitive flexibility, anticipation, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Hands Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average:  41,8
High Score: 120

Level Advanced
Average: 39,4
High Score: 89

Level Professional
Average: 15
High Score: 30

What do you train?
Gaze behaviour, speed of action, ball control, shoulder vision, cognitive flexibility, anticipation, precision of passing, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Kids Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average: 21.7
High Score: 101

Level Advanced
Average: 32
High Score: 72

Level Professional
Average: 35
High Score: 35

What do you train?
Gaze behaviour, action speed, shoulder vision, cognitive flexibility, anticipation, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Hands Kids Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average: 24
High Score: 89

Level Advanced
Average: 27
High Score: 27

Level Professional
Average: 20
High Score: 69

What do you train?
Gaze behaviour, concentration, precision passing, ball control, cognitive flexibility, shoulder vision, working memory, pre-orientation, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Freestyle Team

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a pass on the ring if necessary. The upper colour of the ring must always match the colour of the falling dots. Each dot that hits the correctly placed ring scores you one point. Little tip: Split yourselves up well, talk to each other! You must have everything in view, because even the first mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average:  18
High Score: 287

Level Advanced
Average:  22
High Score: 160

Level Professional
Average: 30
High Score: 131

What do you train?
Gaze behaviour, concentration, passing precision, ball control, cognitive flexibility, shoulder vision, inhibition, working memory, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Confusion Team

Together, you must flip as many rings as possible to the right colour. By passing to the ring, you change the upper and lower colour. But be careful with the special tasks: “You might get confused”! For the arrows, the “wrong” colour must be on top. For double rings, you must pass twice. Every dot that hits the right ring scores you one point.  Little tip: Divide the tasks; you must be able to see everything! Talk to each other and play precisely. Be the team that survives the longest.

Level Beginner
Average:  60
High Score: 219

Level Advanced
Average: 85
High Score: 248

Level Advanced
Average: 3,0
High Score: 9

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder vision, working memory, pre-orientation, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Freestyle Hands Team

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours by throwing the ring onto the plate if necessary. The upper colour of the ring must always match the colour of the falling dots. Each dot that hits the correctly placed ring scores you one point. Little tip: Split yourselves up well, talk to each other! You must have everything in view, because even the first mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 11
High Score: 11

Level Advanced
Average: 23
High Score: 44

Level Professional
Average: 17
High Score: 46

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder vision, inhibition, working memory, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Confusion Hands Team

Together, you must flip as many rings as possible to the right colour. By throwing the ring onto the plate, you change the upper and lower colour. But be careful with the special tasks: “You might get confused”! For the arrows, the “wrong” colour must be on top. For double rings, you must throw twice to flip. Every dot that hits the right ring scores you one point.  Little tip: Divide the tasks; you must be able to see everything! Talk to each other and play precisely. Be the team that survives the longest.

Level Beginner
Average: 53
High Score: 68

Level Advanced
Average: 41
High Score: 121

Level Professional
Average: 4
High Score: 16

What do you train?
Anticipation, gaze behaviour, cognitive flexibility, pre-orientation, ball control, shoulder vision, passing precision, strategy, communication, teamwork

Score
You get one point if a ball bounces off the paddle.

Paddles Team

Together, you must protect the falling balls from the ground in the 360 degree playing field. By passing, you place paddles on the ground. The paddles prevent the balls from hitting the ground. If the balls touch the ground, you lose a life. However, you only have a limited number of paddles at your disposal. As soon as a ball touches a paddle, you get a point and the paddle disappears again. Keep an eye on the trajectories of all balls. Little tip: Anticipate the striking point and put your paddles in place earlier. Play smart and talk to each other!

Level Beginner
Average: 13
High Score: 115

Level Advanced
Average: 21
High Score: 63

Level Professional
Ø (Average): 2
High Score: 10

What do you train?
Anticipation, gaze behaviour, cognitive flexibility, ball control, precision passing, strategy, communication, teamwork

Score
You get one point if a ball bounces off the paddle.

Paddles Kids Team

Together, you must protect the falling balls from the ground. By passing, you place paddles on the ground. The paddles prevent the balls from hitting the ground. If the balls touch the ground, you lose a life. However, you only have a limited number of paddles at your disposal. As soon as a ball touches a paddle, you get a point and the paddle disappears again. Keep an eye on the trajectories of all balls. Little tip: Think about where the ball might touch the ground and place your paddles earlier. Play smart and give commands to your team.

Level Beginner
Average: 11
High Score: 56

Level Advanced
Average: 5.2
High Score: 22

Level Professional
Average: 4.4
High Score: 7

What do you train?
Anticipation, inhibition, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness, communication, teamwork

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The ball runs through three yellow sections in a row; 6 points (1 + 2 + 3).

Color Rings Freestyle Team

Orientate yourself in our 360 degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other. The more rings you hit that follow each other, the more points you will receive. Always keep your eyes on the top so you don’t miss a 3 or 4. Little tip: Being fast pays off. Act as a team.

Level Beginner
Average: 31
High Score: 80

Level Advanced
Average: 33
High Score: 99

Level Professional
Average: 43
High Score: 81

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness, communication, teamwork

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: Blue is announced. The ball runs through two blue sections and hits a yellow one; 3 points (1 + 2 ).

Color Rings Vocal Team

Orient yourself in our 360 degree colour world. The SoccerBot360 tells you which colour you must hit next. The more rings you hit that follow each other, the more points you will receive. Listen carefully so you don’t miss a 3 or 4. Little tip: After the announcement, give yourself commands. Usually, only one of you has the best passing window

Level Beginner
Average: 13
High Score: 46

Level Advanced
Average: 24
High Score: 49

Level Professional
Average:
High Score:

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness, communication, teamwork

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: Blue is announced. The ball runs through two blue sections and hits a yellow one; 3 points (1 + 2 ).

Color Rings Vocal Reverse Team

Orient yourself in our 360 degree colour world. The SoccerBot360 will tell you a color before each new pass. The stated colour sector is blocked, so choose a different color. The more rings you hit that follow each other, the more points you will receive. Listen carefully so you don’t miss a 3 or 4. Little tip: After the announcement, give yourself commands. Usually, only one of you has the best passing window

Level Beginner
Average: 17
High Score: 35

Level Advanced
Average:
High Score:

Level Professional
Average:
High Score:

What do you train?
Anticipation, cognitive flexibility, pre-orientation, gaze behaviour, sharpness of passing, open position, take your eyes off the ball, spatial awareness, communication, teamwork

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The flashes are red. The ball runs through four red sections in a row; 10 points (1 + 2 + 3+ 4).

Color Rings Focus Team

Orient yourself in our 360 degree colour world. Observe the last row of rings. There, you will see a short flashing of the colour you must play next. Match the colour sectors of the rings that are displayed in the same colour one after the other. The more rings you hit that follow each other, the more points you will receive. Look carefully so you don’t miss a 3 or 4. Little tip: Only one has the best passing window. Coordinate with each other!

Level Beginner
Average: 21
High Score: 33

Level Advanced
Average: 27
High Score: 47

Level Professional
Average: 32,6
High Score: 38

What do you train?
Anticipation, inhibition, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness, communication, teamwork

Score
If the ball hits a color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The ball runs through three yellow sections in a row; 6 points (1 + 2 + 3).

Color Rings Blocked Team

Orientate yourself in our 360 degree colour world and match those colour sectors of the rings that are displayed in the same colour one after the other. But walls block your passing route. Only the gaps can be played. The more rings you hit that follow each other, the more points you will receive. Always keep your eyes up so you don’t miss a 3 or 4. Little tip: Being fast pays off.

Level Beginner
Average: 30
High Score: 128

Level Advanced
Average: 23
High Score: 64

Level Professional
Average: 18
High Score: 42

What do you train?
Anticipation, inhibition, pre-orientation, gaze behaviour, sharpness of passing, open position, spatial awareness

Score
If the ball hits your color sector you get one point. When you hit two color sectors that follow each other you get two points more and so on.
Example: The ball runs through three of your color sections in a row; 6 points (1 + 2 + 3).

Color Rings Battle

Play with up to four players in a battle. Each of you will be assigned a colour. Hit as many of your color rings as possible within the playing time. Everything that is allowed in football, you can do in Soccerbot360. Confuse your opponent by playing the ball away from them. Put your body between the ball and your opponent. No fouls! Be fast and alert. The one who collects the most points wins!

What do you train?
Inhibition, pre-orientation, ball control, precision passing, sharpness of passing, open position, shoulder view, concentration, creativity

Score
Each goal you hit scores you one point. For each color the points are added up. The one who collects the most points wins!

Mini Goals Battle

Play with up to four players in a battle. The game is played in the stadium based on goals. Each of you will be assigned a colour. Score as many goals of your colour as possible within the playing time. But be careful, the goals change fast and often. Everything that is allowed in football, you can do in Soccerbot360. Confuse your opponent by playing the ball away from them. Put your body between the ball and your opponent. No fouls! Be fast and alert. The one who collects the most points wins!

What do you train?
Inhibition, pre-orientation, ball control, pass precision, dribbling

Score
The player who hits all the required objects in his color wins.

Moving Targets Battle

Compete against up to three opponents. Each of you is assigned a color. Play the moving objects in your color as quickly as possible. Everything that is allowed in soccer, you can also do in Soccerbot360. Confuse your opponent by playing the ball away from him. Put your body between the ball and your opponent. No fouls! The player who has hit all the required objects the fastest wins.

What do you train?
Inhibition, pre-orientation, ball control, pass precision, dribbling

Score
The player who hits all the required objects in his color wins.

Moving Target Battle Hands

Compete against up to three opponents. Each of you is assigned a color. Play the moving objects in your color as quickly as possible. Confuse your opponent by stealing him the ball. But no fouls! The player who has hit all the required objects the fastest wins.

What do you train?
Inhibition, pre-orientation, ball control, pass precision, dribbling

Score
The player who hits all the required objects in his color wins.

Target Zone Battle

Compete against up to three opponents. Each of you is assigned a color. Play the moving objects in your color as quickly as possible. Everything that is allowed in soccer, you can also do in Soccerbot360. Confuse your opponent by playing the ball away from him. Put your body between the ball and your opponent. No fouls! The player who has hit all the required objects the fastest wins.

What do you train?
Inhibition, cognitive flexibility, gaze behaviour, ball control, passing precision, shoulder vision, concentration

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Team

Start your point streak. Different coloured dots fall down onto the rings. Flip the rings with a pass so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be double-passed to flip. After 30 seconds, the game ends. You can still play the last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Ø (Average): 104
High Score: 238

Level Advanced
Ø (Average): 59
High Score: 155

Level Professional
Ø (Average): 
High Score:

What do you train?
Inhibition, cognitive flexibility, eye movement

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands Team

Start your point streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. You can still play the last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Ø (Average): 58
High Score: 162

Level Advanced
Ø (Average): 127
High Score: 271

Level Professional
Ø (Average): 89
High Score: 195

What do you train?
Inhibition, cognitive flexibility, eye movement

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands Kids Team

Start your point streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. You can still play the last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 86
High Score: 245

Level Advanced
Average: 300
High Score: 990

Level Professional
Average: 
High Score:

What do you train?
Gaze behaviour, speed of action, shoulder vision, cognitive flexibility, anticipation, decision making

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Hands

In our 360 degree animation, you can see many objects flying around at different heights. At the top edge, you can see which target you must drop next. First of all, the shape of the target is crucial. You can get points for this. If you also hit the same colour target, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. Little tip: Memorise the next targets and you can play faster. Decide quickly, otherwise it will be too late.

Level Beginner
Average: 35
High Score: 126

Level Advanced
Average: 23.5
High Score: 105

Level Professional
Average: 18.7
High Score: 73

What do you train?
Gaze behaviour, action speed, shoulder vision, cognitive flexibility, anticipation, decision making

Score
Each block you hit scores you one point.
The one who collects the most points wins!

Blocks Hands Battle

Prove yourself one-on-one at SoccerBot360. Each of you will be assigned a colour. At the top of the screen, you will see which target you must hit next.  The shape of the target is crucial. Be quick and attentive! As soon as one of you hits the appropriate block, there is a new target.

What do you train?
Gaze behaviour, action speed, shoulder vision, cognitive flexibility, anticipation, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Hands Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average: 36
High Score: 120

Level Advanced
Average: 33
High Score: 89

Level Professional
Average: 13
High Score: 30

What do you train?
Gaze behaviour, action speed, shoulder vision, cognitive flexibility, anticipation, decision making, teamwork

Score
Points depend on the size (small +3; medium +2; large +1) and the color (same color +1) of the target you hit. The faster you hit the targets, the sooner you come into areas where the points per hit are multiplied by a high number (factor goes up to 4). If time passes, the factor becomes smaller again. Example: First hit (small block; same color); 4 points (3 + 1 × 1)

Blocks Hands Kids Team

Search together for the appropriate target. In our 360 degree animation, you can see many objects flying around at different heights. At the top, you can see which targets you must hit next. First of all, the shape of the target is crucial. If you also hit targets of the same colour, you will get more points. Fast hits in a row and hits on very small targets are rewarded with extra factors. But beware: Only one of you should take the next hit. Who is in the best position? Work with commands. Teamwork is the key to success!

Level Beginner
Average: 24
High Score: 89

Level Advanced
Average: 27
High Score: 27

Level Professional
Average: 26.8
High Score: 69

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder gaze, working memory, pre-orientation

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Freestyle Hands

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a throw on the plate with the ring in question. The upper colour of the ring must always match the colour of the falling dots. Each dot that hits the correctly placed ring scores you one point. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 13
High Score: 37

Level Advanced
Average: 10
High Score: 31

Level Professional
Average: 17
High Score: 50

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder gaze, inhibition, working memory

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Confusion Hands

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a throw on the plate with the ring in question. The upper colour of the ring must always match the colour of the falling dots. But “Confusion” would not be “Confusion” if you did not have special rules. For the rings with arrows, you must think the other way around and for the rings with a “2x” sign, you must throw twice to flip. Each dot that hits the correctly placed ring scores you one point. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 8,7
High Score: 13

Level Advanced
Average: 7
High Score: 18

Level Professional
Average: 7,8
High Score: 53

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder vision, working memory, pre-orientation, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Freestyle Hands Team

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours by throwing the ring onto the plate if necessary. The upper colour of the ring must always match the colour of the falling dots. Each dot that hits the correctly placed ring scores you one point. Little tip: Split yourselves up well, talk to each other! You must have everything in view, because even the first mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 11
High Score: 11

Level Advanced
Average: 17.6
High Score: 31

Level Professional
Durchschnitt: 18.6
High Score: 46

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder vision, inhibition, working memory, communication, teamwork

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Confusion Hands Team

Together, you must flip as many rings as possible to the right colour. By throwing the ring onto the plate, you change the upper and lower colour. But be careful with the special tasks: “You might get confused”! For the arrows, the “wrong” colour must be on top. For double rings, you must throw twice to flip. Every dot that hits the right ring scores you one point.  Little tip: Divide the tasks; you must be able to see everything! Talk to each other and play precisely. Be the team that survives the longest.

Level Beginner
Average: 53
High Score: 106

Level Advanced
Average: 41
High Score: 87

Level Professional
Average: 4
High Score: 11

What do you train?
Gaze behaviour, concentration, cognitive flexibility, shoulder gaze, working memory, pre-orientation

Score
Each dot that hits the correctly placed ring scores you one point.

Color Flip Hands Kids

Observe the 360 degree field of play well. You will see a lower and an upper colour of the ring. Change (flip) the two ring colours with a throw on the plate with the ring in question. The upper colour of the ring must always match the colour of the falling dots. Each dot that hits the correctly placed ring scores you one point. Little tip: Watch what happens behind your back. You must keep an eye on everything, because even one mistake unfortunately means “GAME OVER” for you!

Level Beginner
Average: 9.1
High Score: 62

Level Advanced
Average: 63
High Score: 169

Level Professional
Average: 20
High Score: 48

What do you train?
Inhibition, pre-orientation, shoulder vision, speed of action

Score
The time is taken for every target you hit. Your score is the average time of hits in milliseconds (ms).

Target Zone Hands

Orientate yourself and hit the red target plate. You have 10 rounds. After a hit, the target plate will appear in a different place. It can also disappear after a short time. You should not hit these fake targets. Be as fast as possible!

Level Beginner
Average: 2.291s
High Score: 1.179s

Level Advanced
Average: 1.901s
High Score: 1.148s

Level Professional
Average: 1.942s
High Score: 1.382s

What do you train?
Pre-orientation, inhibition, shoulder vision, speed of action

Score
The time is taken for every target you hit. Your score is the average time of hits in milliseconds (ms).

Target Zone Pre-O Hands

Get your bearings and hit the red target plate as soon as possible. You have 10 rounds. The blue dot always becomes the next target plate. So you should always keep an eye on the blue dot. This way, you hit your next target faster.

Level Beginner
Average: 2.432s
High Score: 1.089s

Level Advanced
Average: 2.317s
High Score: 1.276s

Level Professional
Average: 1.787s
High Score:  1.328s

What do you train?
Pre-orientation, working memory, gaze behaviour, shoulder gaze, turning left and right

Score
The score depends on the size of the balloon when the ball hits it. If the balloon reaches a certain size, you get no points for a hit.

Balloons Hands

You play in a Mars landscape on different coloured balloons. You start the game by throwing onto the big ball. The moment you hit the ball, it changes colour. Other balls behind you open immediately. Turn around and throw as quickly as possible at the balloons with the colour of the big ball of your chip-ball. Being fast pays off. Our tip: You can take your time for the throw between rounds. Afterwards, you must explode!

Level Beginner
Average: 524
High Score: 1257

Level Advanced
Average: 1000
High Score:  1464

Level Professional
Average: 1180
High Score: 1884

What do you train?
Inhibition, pre-orientation, open position, shoulder view, concentration, creativity

Score
Each goal you hit scores you one point. For each color the points are added up.

Mini Goals Battle Hands

Prove yourself one on one. The game is played on goals. Each of you will be assigned a colour. Score as many goals of your colour as possible within the playing time. But be careful, the goals change fast and often. Confuse your opponent calmly by intercepting their ball from time to time. Put your body between the ball and your opponent. No fouls! Be fast and alert. The one who collects the most points wins!

What do you train?
Inhibition, cognitive flexibility, gaze behaviour, shoulder gaze, concentration

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands

Start your points streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. However, you may still play your last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 118
High Score: 270

Level Advanced
Average: 60,9
High Score: 90

Level Professional
Average: 23,1
High Score: 57

What do you train?
Inhibition, cognitive flexibility, eye movement

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands Team

Start your point streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. You can still play the last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 158,3
High Score: 310

Level Advanced
Average: 166,7
High Score: 405

Level Professional
Average: 
High Score:

What do you train?
Inhibition, cognitive flexibility, eye movement, teamwork

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands Kids Team

Start your point streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. You can still play the last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 58
High Score: 245

Level Advanced
Average: 300
High Score: 990

Level Professional
Average: 
High Score:

What do you train?
Inhibition, cognitive flexibility, gaze behaviour, shoulder gaze, concentration

Score
The first dot that hits the correctly placed ring scores you one point. For the next one you get one pint more. The maximum score for a hit is five. But if one dot hits a misplaced ring the points start again from one.

Time Flip Hands Kids

Start your points streak. Different coloured dots fall down onto the rings. Flip the rings with a throw onto the plate of the ring so that the right colour is on top. The top colour of the ring must match the colour of the dots. Each correct ring earns you one point. Your streak will stop if you make a mistake. But beware, there are special rules: If you see an arrow (reverse), the “wrong” colour must be at the top. Rings with the inscription “2x” must be thrown twice to flip. After 30 seconds, the game ends. However, you may still play your last streak beyond the 30 seconds until the first mistake is made. Be fast and precise. Little tip: Long streaks without mistakes are valuable!

Level Beginner
Average: 
High Score:

Level Advanced
Average: 
High Score:

Level Professional
Average: 
High Score:

Address

Umbrella Software
Development GmbH

Office North
Trufanowstraße 19
04105 Leipzig

Contact

Office Center
Gottschedstraße 4

04109 Leipzig

E-Mail: contact@soccerbot360.com

Die Europäische Union und der Freistatt Sachsen unterstützen uns im Rahmen der Maßnahme “Förderung der Beschäftigung von InnoExperts” bei der Umsetzung der folgenden Vorhaben:

(1) Nachweis der kognitiven Trainingseffekte und Validierung des Benchmarkingverfahrens des SoccerBot360 im Rahmen wissenschaftlicher Studien und Überführung in den Vertrieb flankierende Whitepapers.

(2) Weiterentwicklung der kamerabasierten Messverfahren des SoccerBot360 zur genaueren Bestimmung der kognitiven Fähigkeiten von Fußballspielern unter Einsatz neuartiger Verfahren aus dem Bereich des maschinellen Lernens.

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