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Professional

This section contains training programmes with ready-made levels. In addition, the “expert board” offers coaches the possibility to adjust almost all parameters of the programmes to the respective player and their specific training needs. This highlight enables training individually adapted to the player.


Train & Entertain

This section contains ready-made training programmes/games. These modes offer all kinds of variety, fun and training stimuli. Perfect for single players and small groups of all kinds with 3 different levels of difficulty each.


Competition

This section contains games that are suitable for organised championships. Conducted either in direct duel or in high score mode with result differentiation in milliseconds.

Professional

This section contains training programmes with ready-made levels. In addition, the “expert board” offers coaches the possibility to adjust almost all parameters of the programmes to the respective player and their specific training needs. This highlight enables training individually adapted to the player.

Train & Entertain

This section contains ready-made training programmes/games. These modes offer all kinds of variety, fun and training stimuli. Perfect for single players and small groups of all kinds with 3 different levels of difficulty each.

Competition

This section contains games that are suitable for organised championships. Conducted either in direct duel or in high score mode with result differentiation in milliseconds.

Double GoalsMini Goals TimeMini Goals BattleTime Flip TeamsBlocks Teams

Result for ranking:
Average hits score achieved in 10 attempts in milliseconds.

Double Goals

Orientate yourself in our 360 degree playground. Observe the colour of the player that is displayed to you. Find the goal with the matching colour and score in it as quickly as possible. You have 10 attempts. Be fast, precise and consistent. Each attempt counts towards your personal high score. Each mistake costs time. Be alert and quick to act.

Result for ranking:
Average hits score achieved in 10 attempts in milliseconds.

Mini Goals Time

You will be shown open and closed mini-goals in the stadium. You have to score 10 goals. But hurry, because the goals change after a certain time and after a goal is scored. You can play immediately or with two contacts. Search for your optimal solution. But act quickly and precisely. Every hit counts!

Result for ranking:
Points scored within the playing time.

Mini Goals Battle

Prove yourself one-on-one at SoccerBot. The game is played in the stadium based on goals. Each of you plays with your own ball and gets a colour assigned. Score as many hits in the goal of your colour as possible within the playing time. But be careful, the goals like to change. Confuse your opponent by playing the ball away from them. Little tip: It does not matter with which ball you score the goal. Be fast and alert. The one who collects the most points wins!

Result for ranking:
Points scored within the playing time. You get one point for the first goal. After that, for every goal in a row, there is always one point more. After the fifth goal, each additional goal gets 5 points. After an error within the playing time, the points streak is reset to one point with the first goal.

Example: 1+2+3+3+4+5+5+5+5 etc. until a mistake is made

Time Flip Teams

Start a series of points together on the 360 degree playing field. Look at the colour of the dots coming down from above. By passing to the ring, you change the upper and lower colour. The correct colour must be at the top. But be careful with the arrows; the “wrong” colour must be at the top. For double rings, you must pass twice. Your goal is to score many dots in a row without any mistakes. You must be alert and fast. If you make a mistake, your streak will be broken. A mistake after 30 seconds means the end for your team. Be the team that survives the longest.

Result for ranking:
There is a factor for fast hit sequences. With each hit, the points of the target (depending on size and colour) are multiplied by the factor. For hits on large targets there is one point, for medium-small targets 2 points and for very small targets 3 points. In addition, there is an extra point for hitting the right colour.

Score: very small target + correct colour + factor 4x = 3+1 x 4 = 16

Blocks Team

Search together for the appropriate target. You see many objects flying around in the SoccerBot. At the top of the screen, you can see which target you must find and hit. Quick hits in a row are rewarded with many points. Work fast and precisely. Small targets bring additional points. But be careful, the objects fly around at different heights. Teamwork is the key to success!

Address

Umbrella Software
Development GmbH

Office North
Trufanowstraße 19
04105 Leipzig

Contact

Office Center
Gottschedstraße 4

04109 Leipzig

E-Mail: contact@soccerbot360.com

Die Europäische Union und der Freistatt Sachsen unterstützen uns im Rahmen der Maßnahme “Förderung der Beschäftigung von InnoExperts” bei der Umsetzung der folgenden Vorhaben:

(1) Nachweis der kognitiven Trainingseffekte und Validierung des Benchmarkingverfahrens des SoccerBot360 im Rahmen wissenschaftlicher Studien und Überführung in den Vertrieb flankierende Whitepapers.

(2) Weiterentwicklung der kamerabasierten Messverfahren des SoccerBot360 zur genaueren Bestimmung der kognitiven Fähigkeiten von Fußballspielern unter Einsatz neuartiger Verfahren aus dem Bereich des maschinellen Lernens.

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